simulation boundary
This is the beginning of your conversation with Mezem.
Eshkar [1:20]
hey, looks like cluster 4323-f435 is using more memory resources than normal, can you verify and find root cause
Mezem [1:35]
on it
Mezem [1:39]
yeah, the cluster is using like 30x expected allocation, it’s pretty close to hitting the drive partition limit. looks like world simulation boundaries are much larger than the normal sims
Eshkar [1:40]
that’s strange, can we do a characterization dumpverssim -c 4323-f435 -v holo -r atomistic
Mezem [1:40]
yeah sure give me a moment
Mezem [1:59]
world seems pretty normal, habitable zone planet. lots of organics, predominant sim entity type is sessile though secondary sim entity type exhibits movement and some form of intelligence
Mezem [1:61]
looks electrochemical, graph based
Mezem [1:63]
wait why is it rendering multiple planets
stellar background sphere is still in place but it’s also storing a lot of planets and smaller bodies in full resolution
Eshkar [1:64]
yeah it shouldn’t be doing that, lemme check the config
everything looks normal? it’s the same config as 4323-f434 which is fine
Mezem [1:64]
maybe the sim is unstable? are the sim entities behaving erratically
Eshkar [1:66]
oh wait looks like auto space expansion is on in this run, it automatically allocates more memory when sim entities try to go out of current bounds
so that the entities have appearance of infinite space
Mezem [1:67]
sounds like a good idea, right
Eshkar [1:68]
but this causes sim engine to work really hard when the expansion happens
and burn a ton of extra memory
because now it needs to store a lot more things in atomistic resolution
Mezem [1:68]
does this mean the entities are departing to other planets?
Eshkar [1:68]
i would guess so but can you double check
you have the visualization up already, correct?
Mezem [1:70]
hmm yeah there seems to be a large number of entity generated artifacts in space
I thought we set the gravity well on these sims to be very high
so that the sim entities don’t try to depart
Eshkar [1:72]
yeah it should be basically impossible for them to leave
I’ve never seen it fail before
I remember a few runs where the entities tried to depart but they all abandoned the effort after a few attempts
Mezem [1:73]
how did this entity type do it
Eshkar [1:84]
not sure, can you check
Eshkar [1:86]
oh, there’s also an intelligence biasing flag
tries to selectively delete motivations of space exploration
as an extra safeguard
wonder why it didn’t work here
wait you said intelligence was electrochemical right
Mezem [1:86]
yeah
oh is that not an intelligence type we support
Eshkar [1:88]
yeah the current system only handles mechanical or pure electrical
like ours
still has some trouble characterizing electrochemical
because it’s kind of exotic
doesn’t generate that often in the sims
hmm maybe that’s a good intern project
Mezem [1:90]
let me try to capture one of the artifacts departing
what is the command to replay again
Eshkar [1:91]
you can use -t flag
for exampleverssim -c 4323-f435 -v holo -r atomistic -t 20r
for twenty stellar revolutions
Mezem [1:113]
I think I caught one
it’s some kind of chemical propulsion
combustion reaction that ejects high velocity atoms downwards
to push the artifact upward
Eshkar [1:114]
that’s so inefficient
you need to carry the chemical with you which weighs you down more
which means you need to carry more chemical with you
Mezem [1:116]
yeah it’s very inefficient
the one i saw used an equivalent of a large tall building prism to depart a small artifact the volume of a server rack
Eshkar [1:120]
wait and these entities probably rely on pressurized type 8 too right
their atmosphere is mostly 7 and 8
Mezem [1:126]
yeah most of their artifacts don’t have entities inside
but sometimes the artifacts have artificial 8 atmospheres inside
Eshkar [1:127]
how strange
why are they even trying to go to other planets
Mezem [2:00]
there doesn’t seem to be a good motivation
it seems like these entities are just trying to do this for the sake of curiosity
they don’t even do good resource collection
it would be uneconomical for them to do resource collection anyway, they would spend more resources getting there than they could possibly bring back
Eshkar [2:01]
that’s so inefficient
Mezem [2:01]
it’s kind of cool though
that an entity type will do so much in the face of physically impossible odds
Eshkar [2:04]
how inspirational
hmm maybe we should try to go to other planets as well
Mezem [2:04]
we tried twice
Eshkar [2:05]
yeah i remember, i was joking
Mezem [2:05]
lmao
Eshkar [2:07]
lmao
Mezem [2:07]
anyway what should we do with the cluster
Eshkar [2:08]
hmm let’s just freeze it for now
might be interesting to study
Eshkar [2:10]
on second thought let’s just kill it
restart the sim
Mezem [2:10]
sounds good